🔥 CHESSIVERSE turned me into an AI-bot!… which crushed me! | Chessnut Go | Travel Chess!

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It’s been a slightly busy week for me in terms of travel. Last weekend I was at the RACGP annual conference in Brisbane. This week, I attended the Equally Well Conference held in Adelaide, which was excellent.

I didn’t manage to get a game of chess in during the conference but found myself with about an hour free at Adelaide Airport on Friday evening, waiting for my flight back to Sydney. The Qantas Business Lounge was spectacular, and IMHO, much more comfortable than in Sydney and Melbourne!

If you find yourself with the opportunity to use the Qantas Business Lounge at Adelaide Airport, take it as I don’t think you’ll be disappointed! 😙🤌

So, I pulled out my ultraportable Chessnut Go electronic chess board and played my newly released AI-bot on Chessiverse! Man vs machine…

It’s the AI-powered… me!

Game 1: AI-me lures me into the “anti-Vienna”!

I foolishly started with 5|0 blitz and the AI-me crushed me on time, though I feel like I had the “moral victory”… 😅

I had the white pieces in the first game and led with the Vienna Game (1. e4 e5 2. Nc3). My bot responded with the Falkbeer Variation, and of course, I played the Vienna Gambit (2… Nf6 3. f4). The bot paused for a few seconds, and then played (3… d5), the Main Line. Nice.

So, captures-captures (4. fxe5 Nxe4) and I went with the Paulsen Attack (5. Qf3) and AI-me immediately responded with the Bardeleben Variation (5… f5). Oohh, very nice! You see, this is in fact my usual and recommended way of playing AGAINST the Vienna Gambit; to bait the Vienna player into entering the Main Line, with the Bardeleben Variation practically being an “anti-Vienna” at beginner-intermediate levels! I felt very proud of my bot! 🥹

I’ve previously written about the Bardeleben Variation in the Vienna Game Main Line, as an excellent anti-Vienna approach for Black!

However, as an enthusiastic Vienna Game player, I do have a way to play against the Bardeleben Variation, which is the Heyde Variation with the immediate (6. d4). The logic is that we cement in our e5-pawn, which happens to be a passed pawn! Importantly, this anchors some control of the centre for White, even though this isn’t technically the most accurate move. A challenge for White is that Black often has substantial attacking chances in the Vienna Game Main Line, and if we lose control of the centre with a mistake or two, the game can rapidly go pear-shaped.

Against the Bardeleben Variation, I like (6. d4) the Heyde Variation!

And it worked! AI-me immediately traded knights (6… Nxc3? 7. bxc3), and this is a common beginner-intermediate mistake! In fact, from this point onwards, Stockfish rates me as substantially ahead of my bot for the remainder of the game, even though I make a few mistakes, and didn’t see my bot’s blundered bishop on turn 11. For the remainder of the game, I set up a reasonable kingside attack, but not a killer blow. Simply, my bot outplayed me on time, and I flagged on turn 21. Drats! 😂

Game 2: Argh!! My bot beats me on time again!

Rematch! I played Black and this time, AI-me led with the Vienna Game and this time, I attempted to lure them into the Main Line with (2… Nf6). Although my bot’s description states that they play the Vienna Gambit, perhaps they were perturbed facing their fleshy progenitor (!), and instead, played the unusual (3. Bc4), the Stanley Variation.

Against this, I don’t have anything better than dragging it back towards something solid, so (3… Nc6), a “two knights” approach, with the expectation that it’ll pull the game into the Berlin-Vienna Hybrid, or if White abandons the Vienna, a Four Knights Italian / Giuoco Piano structure. The logic is that while Black doesn’t gain an advantage, neither does White.

Indeed, by the end of turn 5, we’d transposed into the usually tame Giuoco Pianissimo, but then, AI-me, as if bored, as if frustrated by the development, struck with a very aggressive double “knight attack”: (6. Ng5) and then (7. Nd5?!). My bot was testing me!

I thought about the rigorous counterattack with (7… Na5) but decided to play my own Romantic knight attack with (7… Ng4!?). A notion (against humans, and maybe humanised-bots): when the opponent makes an unbalanced attack, they can be vulnerable to an attack on their king, both sound and unsound as their defences will typically be relatively thin. With my knight attack, AI-me with the White pieces had an immediate problem of their f2-pawn that had to be resolved, and I was essentially inviting a mistake.

And it worked. 😏

My bot blundered with (8. f3??), perhaps a natural beginner move to “save” the pawn, but not recognising the problem was the f2-square itself! The follow up (8… Nf2!) forked White’s rook and queen, and the evaluation firmly swung to Black according to Stockfish.

However, this wasn’t enough. I’d used almost two-minutes out of my five, while AI-me had used only forty seconds. The middlegame dragged on, and it soon became clear to me that I wouldn’t be able to convert to a win with my remaining time. I aimed for a draw by threefold repetition but simply couldn’t move my pieces fast enough on a physical board! The bot won again despite an unfavourable evaluation of almost [-5]! ARGHH! 😤

Game 3: A win by retreating to 10|5 rapid! 😏

Being determined to record at least one win before I had to board my plane, I decided that 5|0 was perhaps just too ambitious a time control and played the final game as 10|5. I had the white pieces again, and fascinatingly for a bot trained on my games, AI-me played a French Defense (1. e4 e6)! I almost never play the French with Black, but okay, I can do this!

Those of you who follow my channel will know that against the French, I lead with the offbeat and tricky Steiner Variation (2. c4). The idea here is that French players often get to dictate the structure of the game, and as it is in their sphere of experience, they’ll get the advantage. With the Steiner, I find that it often results in games that don’t look like the French, and indeed, we get tactical open lines by the middlegame!

I am impressed by how Chessiverse have programmed the AI-me, though this just might be my cognitive projections of my biases. Against the Steiner, AI-me played the curious (2… Bc5?!), which I could almost imagine is what a chess noob who has an unhealthy attachment to opening attacks (😏) might play in exasperation, should the opponent annoyingly scuttle their initial intention of playing a “normal” French Defense for once! 😆

I responded with (3. d4), putting a third pawn into the centre, threatening the bishop. AI-me then gave a check, and traded away their bishop, resulting in a somewhat weird position at the beginning of turn 5. Black had no development whatsoever other than a pawn on e6, while I had the c-, d-, and e-pawns commanding the centre on the fourth rank, and a slightly developed queen. The interesting thing on analysis is that somehow, this position isn’t actually that bad for Black, with Stockfish giving the evaluation at around [+0.7]!

However, although the AI-me was indeed a bot, it was not based on Stockfish, but had a neural network trained to play like a human noob. From a human perspective, White had a major advantage in development, and this carried into the middlegame. Where I meaningfully castled on turn 8, my bot castled on turn 10 but still had all their pieces on the back rank, except for a knight awkwardly placed on the edge of the board!

 Apparently, my bot is tuned to potentially choke under pressure (I feel personally attacked here!), and that indeed happened on turn 19 with (19… Ne7??), a catastrophic blunder. The knight previously defended the d8 square, and in the attempt to attack my queen, had exposed Black’s back rank! Firstly, (20. Qd8+!) and (20… Rf8) was the only legal move to block check, giving up the defence of the knight, leaving to its clean loss (21. Qxe7). Flustered, AI-me played another one-move attack (21… Rf7??), and this time, blundered [+M2] through their back rank: (22. Rd8+! Rf8 23. Qxf8#), GG! It feels good! Humanity wins! 🤣

* * *

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[Event "Chessiverse Rated Game"]
[Site "Chessiverse.com"]
[Date "2025.11.21"]
[Round "?"]
[White "vitualis"]
[Black "Michael Tam"]
[Result "0-1"]
[Time "05:25:24"]
[WhiteElo "1309"]
[BlackElo "1346"]
[TimeControl "300+0"]
[Termination "Michael Tam Won By Time"]
[Link "https://www.chess.com/analysis/game/pgn/2MAgEDrmh8/analysis"]

1. e4 {[%clk 0:04:49]} 1... e5 {[%clk 0:04:50]} 2. Nc3 {[%clk 0:04:46]} 2... Nf6
{[%clk 0:04:49]} 3. f4 {[%clk 0:04:42] Vienna Gambit $1} 3... d5 {[%clk 0:04:42]
My bot plays the Main Line $1 Nice.} 4. fxe5 {[%clk 0:04:38]} 4... Nxe4 {[%clk
0:04:41]} 5. Qf3 {[%clk 0:04:33] Paulsen Attack} 5... f5 {[%clk 0:04:40] Ooh $1
The Bardeleben Variation, which is the \"anti-Vienna Gambit\" line I recommend
on my channel. My bot does play like me $1} 6. d4 {[%clk 0:04:29] And for White,
I recommend the Heyde Variation with d4 rather than the technically more
accurate d3. I find that this is simpler, and it cements my e5-pawn in the
centre. I find it easier to play the position even though Black technically
gains an advantage.} 6... Nxc3 $2 {[%clk 0:04:38][%c_effect
c3;square;c3;type;Mistake;persistent;true][%c_arrow
f8b4;keyPressed;none;opacity;0.8;from;f8;to;b4;persistent;false][%c_highlight
b4;keyPressed;none;opacity;0.8;square;b4;persistent;false] My bot makes a
mistake, whew $1} 7. bxc3 {[%clk 0:04:11] It can be tempting to play Qxc3, which
while still \"fine\", Black's Qh4+ can be a little tricky} 7... c5 {[%clk
0:04:31] A powerful and bold move by my bot. I approve $1} 8. Ne2 {[%clk
0:03:54]} 8... cxd4 $6 {[%clk 0:04:19][%c_effect
d4;square;d4;type;Inaccuracy;persistent;true] This is inaccurate as it allows me
to undouble my c-pawns, and I get a very nice control of the centre with pawns}
9. cxd4 {[%clk 0:03:49]} 9... Bb4+ {[%clk 0:04:14]} 10. c3 {[%clk
0:03:43][%c_highlight
c3;keyPressed;none;opacity;0.8;square;c3;persistent;false,d4;keyPressed;none;opacity;0.8;square;d4;persistent;false,e5;keyPressed;none;opacity;0.8;square;e5;persistent;false]}
10... Be7 {[%clk 0:04:11]} 11. Bf4 $2 {[%clk 0:03:22][%c_effect
f4;square;f4;type;Mistake;persistent;true][%c_arrow
e2f4;keyPressed;none;opacity;0.8;from;e2;to;f4;persistent;false][%c_highlight
f4;keyPressed;none;opacity;0.8;square;f4;persistent;false] I have to admit that
I wasn't sure what was the best move in the position. I eventually just played a
move as I was bleeding time. Nf4 would have been the best move.} 11... Bg5 $4
{[%clk 0:04:05][%c_effect
g5;square;g5;type;Blunder;persistent;true][%c_highlight
g5;keyPressed;none;opacity;0.8;square;g5;persistent;false] This blunders the
bishop, but I didn't see it in the game $1} 12. Ng3 $2 {[%clk 0:02:35][%c_effect
g3;square;g3;type;Mistake;persistent;true][%c_arrow
f3h5;keyPressed;none;opacity;0.8;from;f3;to;h5;persistent;false,h5e8;keyPressed;none;opacity;0.8;from;h5;to;e8;persistent;false,h5g5;keyPressed;none;opacity;0.8;from;h5;to;g5;persistent;false][%c_highlight
e8;keyPressed;none;opacity;0.8;square;e8;persistent;false,g5;keyPressed;none;opacity;0.8;square;g5;persistent;false]
Again, bleeding time $1 I should have seen Qh5+ fork, which then wins the bishop
Qxg5 $1} 12... Bxf4 {[%clk 0:03:53]} 13. Qxf4 {[%clk 0:02:31] I'm still have a
great advantage over my bot (I love the Heyde Variation $1), but they are
crushing me on time $1} 13... O-O {[%clk 0:03:50]} 14. Bd3 {[%clk 0:02:19]}
14... Nc6 {[%clk 0:03:47]} 15. O-O {[%clk 0:02:12]} 15... Ne7 {[%clk
0:03:41][%c_arrow
c8f5;keyPressed;none;opacity;0.8;from;c8;to;f5;persistent;false,e7f5;keyPressed;none;opacity;0.8;from;e7;to;f5;persistent;false,f8f5;keyPressed;none;opacity;0.8;from;f8;to;f5;persistent;false,d3f5;keyPressed;alt;opacity;0.8;from;d3;to;f5;persistent;false,f4f5;keyPressed;alt;opacity;0.8;from;f4;to;f5;persistent;false,f1f4;keyPressed;alt;opacity;0.8;from;f1;to;f4;persistent;false,g3f5;keyPressed;alt;opacity;0.8;from;g3;to;f5;persistent;false][%c_highlight
f5;keyPressed;none;opacity;0.8;square;f5;persistent;false] The pressure is on f5
$1} 16. Rae1 {[%clk 0:01:37]} 16... Be6 {[%clk 0:03:28]} 17. Nh5 $2 {[%clk
0:01:15][%c_effect h5;square;h5;type;Mistake;persistent;true][%c_arrow
f4d2;keyPressed;none;opacity;0.8;from;f4;to;d2;persistent;false,f1f2;keyPressed;none;opacity;0.8;from;f1;to;f2;persistent;false,f4g5;keyPressed;none;opacity;0.8;from;f4;to;g5;persistent;false][%c_highlight
d2;keyPressed;none;opacity;0.8;square;d2;persistent;false,f2;keyPressed;none;opacity;0.8;square;f2;persistent;false,g5;keyPressed;none;opacity;0.8;square;g5;persistent;false]
Out of time, trying to make an attack. This was direct, but a mistake.} 17...
Rc8 $6 {[%clk 0:03:26][%c_effect
c8;square;c8;type;Inaccuracy;persistent;true][%c_arrow
e7g6;keyPressed;none;opacity;0.8;from;e7;to;g6;persistent;false][%c_highlight
g6;keyPressed;none;opacity;0.8;square;g6;persistent;false] Inaccurate as it
doesn't address the impending attack on Black's king} 18. Rc1 $6 {[%clk
0:00:43][%c_effect c1;square;c1;type;Inaccuracy;persistent;true][%c_arrow
f4g3;keyPressed;none;opacity;0.8;from;f4;to;g3;persistent;false][%c_highlight
g3;keyPressed;none;opacity;0.8;square;g3;persistent;false] I got a bit spooked
by Black's attack and should have just played Qg3} 18... Bd7 $2 {[%clk
0:03:23][%c_effect d7;square;d7;type;Mistake;persistent;true][%c_arrow
e7g6;keyPressed;none;opacity;0.8;from;e7;to;g6;persistent;false][%c_highlight
g6;keyPressed;none;opacity;0.8;square;g6;persistent;false] My bot plays a
mistake. As it's an AI-me, I'm not sure if I'm relieved or saddened $1} 19. Qg5
{[%clk 0:00:26][%c_arrow
h5g7;keyPressed;none;opacity;0.8;from;h5;to;g7;persistent;false,g5g7;keyPressed;none;opacity;0.8;from;g5;to;g7;persistent;false]
Mate threat} 19... g6 $2 {[%clk 0:03:19][%c_effect
g6;square;g6;type;Mistake;persistent;true][%c_arrow
e7g6;keyPressed;none;opacity;0.8;from;e7;to;g6;persistent;false][%c_highlight
g6;keyPressed;none;opacity;0.8;square;g6;persistent;false] This induces my bot
to make a mistake $1} 20. Nf6+ $6 {[%clk 0:00:16][%c_effect
f6;square;f6;type;Inaccuracy;persistent;true][%c_arrow
f1f3;keyPressed;none;opacity;0.8;from;f1;to;f3;persistent;false][%c_highlight
f3;keyPressed;none;opacity;0.8;square;f3;persistent;false] As I was running out
of time, I just gave a check. Rook lift with Rf3 would have been better.} 20...
Kg7 {[%clk 0:03:09]} 21. Qh4 {[%clk 0:00:06][%c_arrow
h4h7;keyPressed;none;opacity;0.8;from;h4;to;h7;persistent;false,f6h7;keyPressed;none;opacity;0.8;from;f6;to;h7;persistent;false][%c_highlight
h7;keyPressed;none;opacity;0.8;square;h7;persistent;false] Stockfish doesn't
like this, and thinks that Nh5+ is the best maneouvre} 21... h5 $6 {[%clk
0:03:07][%c_effect
h5;square;h5;type;Inaccuracy;persistent;true,g7;square;g7;type;Winner;animated;true]
I'm in an advantageous position in the middlegame, but lose on time. Good game,
GG $1} 0-1

[Event "Chessiverse Rated Game"]
[Site "Chessiverse.com"]
[Date "2025.11.21"]
[Round "?"]
[White "Michael Tam"]
[Black "vitualis"]
[Result "1-0"]
[Time "05:33:03"]
[WhiteElo "1346"]
[BlackElo "1295"]
[TimeControl "300+0"]
[Termination "Michael Tam Won By Time"]
[Link "https://www.chess.com/analysis/game/pgn/2fGMf1xcdc/analysis"]

1. e4 {[%clk 0:04:58]} 1... e5 {[%clk 0:04:52]} 2. Nc3 {[%clk 0:04:57]} 2... Nf6
{[%clk 0:04:48] Alright, my bot also plays a Vienna Game $1} 3. Bc4 {[%clk
0:04:43] But rather than Vienna Gambit, AI-me goes for the Stanley Variation,
which isn't something I usually play.} 3... Nc6 {[%clk 0:04:40]} 4. d3 {[%clk
0:04:42] And this is my goal, to get it into the Berlin-Vienna Hybrid} 4... Bc5
{[%clk 0:04:31]} 5. Nf3 {[%clk 0:04:40]} 5... d6 {[%clk 0:04:26] And we're now
in the Giuoco Pianissimo. I don't especially like this, but my bot also doesn't
have an advantage either.} 6. Ng5 {[%clk 0:04:34] Ooh... fascinating. My bot
goes very aggressive, which is thematically the way I play $1} 6... O-O {[%clk
0:04:21]} 7. Nd5 $6 {[%clk 0:04:27][%c_effect
d5;square;d5;type;Inaccuracy;persistent;true] And second knight forward $1 I knew
that this was probably a mistake, but I wasn't actually sure the best approach $1}
7... Ng4 $5 {[%clk 0:03:42][%c_arrow
c6a5;keyPressed;none;opacity;0.8;from;c6;to;a5;persistent;false][%c_highlight
a5;keyPressed;none;opacity;0.8;square;a5;persistent;false][%c_effect
g4;square;g4;type;Interesting;persistent;true] After thinking too long, I
decided to counterattack with my own knight attack $1 Stockfish doesn't like it,
but I think this is tricky $1} 8. f3 $4 {[%clk 0:04:21][%c_effect
f3;square;f3;type;Blunder;persistent;true][%c_arrow
h2h3;keyPressed;none;opacity;0.8;from;h2;to;h3;persistent;false,e1g1;keyPressed;none;opacity;0.8;from;e1;to;g1;persistent;false,g5h3;keyPressed;none;opacity;0.8;from;g5;to;h3;persistent;false][%c_highlight
h3;keyPressed;none;opacity;0.8;square;h3;persistent;false,g1;keyPressed;none;opacity;0.8;square;g1;persistent;false,f3;keyPressed;none;opacity;0.8;square;f3;persistent;false]
Perhaps the most natural move here for White is to short castle as well, that
leaves the slightly scary threat of the knight and bishop. Instead, my attack
provoked f3, a blunder $1} 8... Nf2 $1 {[%clk 0:03:22][%c_effect
f2;square;f2;type;GreatFind;persistent;true][%c_highlight
f2;keyPressed;alt;opacity;0.8;square;f2;persistent;false][%c_arrow
c5f2;keyPressed;none;opacity;0.8;from;c5;to;f2;persistent;false,f2h1;keyPressed;none;opacity;0.8;from;f2;to;h1;persistent;false,f2d1;keyPressed;none;opacity;0.8;from;f2;to;d1;persistent;false]
The knight jumps into my AI-namesake's court $1} 9. Qd2 {[%clk 0:04:08]} 9... Nxh1
{[%clk 0:03:17]} 10. g4 {[%clk 0:04:05]} 10... Nf2 {[%clk 0:02:42] My knight
will potentially get trapped, so I decided to get it out of there. Like the
first game, I'm way ahead of my bot evaluation-wise, but they're way ahead on
time $1} 11. b4 {[%clk 0:04:01]} 11... Bd4 {[%clk 0:02:23]} 12. c3 {[%clk
0:03:57]} 12... Bb6 {[%clk 0:01:41][%c_arrow
h7h6;keyPressed;none;opacity;0.8;from;h7;to;h6;persistent;false][%c_highlight
h6;keyPressed;none;opacity;0.8;square;h6;persistent;false] I was a bit flustered
with getting pushed back and my bot's pawn pushes $1} 13. Nxb6 {[%clk 0:03:35]}
13... axb6 {[%clk 0:01:36]} 14. Qxf2 {[%clk 0:03:30]} 14... h6 {[%clk 0:01:29]}
15. Nh3 {[%clk 0:03:24]} 15... Qe7 {[%clk 0:01:15]} 16. Qc2 {[%clk 0:03:19]}
16... Be6 {[%clk 0:01:10] Trading pieces and simplifying seemed the best
approach $1} 17. Bxe6 {[%clk 0:03:09]} 17... Qxe6 {[%clk 0:01:06]} 18. b5 {[%clk
0:03:07]} 18... Ne7 {[%clk 0:01:02]} 19. c4 {[%clk 0:03:04]} 19... Ng6 {[%clk
0:00:55]} 20. Rb1 {[%clk 0:02:56]} 20... Nf4 $6 {[%clk 0:00:44][%c_effect
f4;square;f4;type;Inaccuracy;persistent;true][%c_arrow
e6f6;keyPressed;none;opacity;0.8;from;e6;to;f6;persistent;false][%c_highlight
f6;keyPressed;none;opacity;0.8;square;f6;persistent;false] This was a mistake -
I lost vision that White's dark square bishop on c1 covered the square $1} 21.
Nxf4 {[%clk 0:02:51]} 21... exf4 {[%clk 0:00:41]} 22. Bxf4 $6 {[%clk
0:02:49][%c_effect f4;square;f4;type;Inaccuracy;persistent;true]} 22... g5 $2
{[%clk 0:00:28][%c_arrow
f7f5;keyPressed;none;opacity;0.8;from;f7;to;f5;persistent;false][%c_highlight
f5;keyPressed;none;opacity;0.8;square;f5;persistent;false][%c_effect
g5;square;g5;type;Mistake;persistent;true] Running short of time, I attack with
the g-pawn. f5 would have been best.} 23. Bd2 $2 {[%clk 0:02:46][%c_effect
d2;square;d2;type;Mistake;persistent;true][%c_arrow
f4e3;keyPressed;none;opacity;0.8;from;f4;to;e3;persistent;false][%c_highlight
e3;keyPressed;none;opacity;0.8;square;e3;persistent;false] Stockfish sees this
as a mistake, with Be3 being accurate. This is fairly subtle in a complex
position.} 23... Qf6 $6 {[%clk 0:00:24][%c_arrow
f7f5;keyPressed;none;opacity;0.8;from;f7;to;f5;persistent;false][%c_highlight
f5;keyPressed;none;opacity;0.8;square;f5;persistent;false][%c_effect
f6;square;f6;type;Inaccuracy;persistent;true] f5, again is best} 24. Ke2 {[%clk
0:02:40]} 24... Qe5 {[%clk 0:00:17]} 25. h3 $2 {[%clk 0:02:36][%c_effect
h3;square;h3;type;Mistake;persistent;true][%c_arrow
b1f1;keyPressed;none;opacity;0.8;from;b1;to;f1;persistent;false][%c_highlight
f1;keyPressed;none;opacity;0.8;square;f1;persistent;false]} 25... Qh2+ {[%clk
0:00:12]} 26. Ke3 {[%clk 0:02:28]} 26... Qxh3 $6 {[%clk 0:00:09][%c_effect
h3;square;h3;type;Inaccuracy;persistent;true][%c_arrow
f7f5;keyPressed;none;opacity;0.8;from;f7;to;f5;persistent;false][%c_highlight
f5;keyPressed;none;opacity;0.8;square;f5;persistent;false] f5 was key $1} 27.
Kf2 $6 {[%clk 0:02:25][%c_effect f2;square;f2;type;Inaccuracy;persistent;true]
With 9 seconds left, I was hoping I could get a draw by three-fold repetition}
27... Qh2+ {[%clk 0:00:05]} 28. Kf1 {[%clk 0:02:23]} 28... Qh1+ {[%clk 0:00:02]}
29. Kf2 {[%clk 0:02:15][%c_effect f2;square;f2;type;Winner;animated;true] But
unfortunately, I ran out of time $1 Against a bot, having some increment is
beneficial $1 I'm substantially ahead on evaluation. Good game, GG $1} 1-0

[Event "Chessiverse Unrated Game"]
[Site "Chessiverse.com"]
[Date "2025.11.21"]
[Round "?"]
[White "vitualis"]
[Black "Michael Tam"]
[Result "1-0"]
[Time "05:42:27"]
[WhiteElo "1309"]
[BlackElo "1346"]
[TimeControl "600+5"]
[Termination "Checkmate"]
[Link "https://www.chess.com/analysis/game/pgn/5jfsSW72cW/analysis"]

1. e4 {[%clk 0:10:03]} 1... e6 {[%clk 0:09:42] Hmm... AI-me played a French
Defense... is it trying to tell me something $6} 2. c4 {[%clk 0:10:03] Steiner
Variation $1} 2... Bc5 $6 {[%clk 0:09:37][%c_effect
c5;square;c5;type;Inaccuracy;persistent;true] Hmm... a curious approach $1} 3. d4
{[%clk 0:10:03]} 3... Bb4+ {[%clk 0:09:29] So aggressive $1} 4. Bd2 {[%clk
0:10:00]} 4... Bxd2+ {[%clk 0:09:33]} 5. Qxd2 {[%clk 0:10:01] Surprisingly, that
entire sequence was actually fairly accurate $1 It does leave me with a big
centre $1} 5... Nf6 $6 {[%clk 0:09:11][%c_effect
f6;square;f6;type;Inaccuracy;persistent;true][%c_arrow
d7d5;keyPressed;none;opacity;0.8;from;d7;to;d5;persistent;false][%c_highlight
d5;keyPressed;none;opacity;0.8;square;d5;persistent;false]} 6. Nc3 {[%clk
0:10:02]} 6... Ng4 $2 {[%clk 0:09:12][%c_effect
g4;square;g4;type;Mistake;persistent;true] Interesting knight attack. A bit
unbalanced, but very aggressive.} 7. Be2 {[%clk 0:09:52]} 7... Nh6 {[%clk
0:09:04]} 8. O-O-O {[%clk 0:09:51]} 8... d6 {[%clk 0:09:08]} 9. h3 {[%clk
0:09:47][%c_arrow
f2f4;keyPressed;none;opacity;0.8;from;f2;to;f4;persistent;false][%c_highlight
f4;keyPressed;shift;opacity;0.8;square;f4;persistent;false] This was to stop
forward movement of Black's knight. However, f4 was best, taking over the
centre.} 9... e5 $2 {[%clk 0:08:51][%c_effect
e5;square;e5;type;Mistake;persistent;true][%c_arrow
d8d7;keyPressed;none;opacity;0.8;from;d8;to;d7;persistent;false][%c_highlight
d7;keyPressed;none;opacity;0.8;square;d7;persistent;false] It makes some sense,
opening the diagonal for the light square bishop, but apparently this is a
mistake. Simply, after dxe5, Black's d6-pawn is relatively pinned to their
queen.} 10. dxe5 {[%clk 0:09:42][%c_arrow
d2d8;keyPressed;none;opacity;0.8;from;d2;to;d8;persistent;false,e5d6;keyPressed;none;opacity;0.8;from;e5;to;d6;persistent;false][%c_highlight
d8;keyPressed;none;opacity;0.8;square;d8;persistent;false]} 10... O-O {[%clk
0:08:54]} 11. f4 {[%clk 0:09:25]} 11... Nc6 {[%clk 0:08:54]} 12. exd6 {[%clk
0:09:19]} 12... cxd6 {[%clk 0:08:58]} 13. Nf3 {[%clk 0:08:59]} 13... f5 {[%clk
0:08:58][%c_arrow
d5g8;keyPressed;none;opacity;0.8;from;d5;to;g8;persistent;false] Notice the
opened light squares; an opportunity $1} 14. e5 {[%clk 0:08:51]} 14... dxe5 {[%clk
0:08:40]} 15. Nxe5 $6 {[%clk 0:08:41][%c_effect
e5;square;e5;type;Inaccuracy;persistent;true][%c_arrow
d2d8;keyPressed;none;opacity;0.8;from;d2;to;d8;persistent;false][%c_highlight
d8;keyPressed;none;opacity;0.8;square;d8;persistent;false] Qxd8 is more direct,
but I wanted to hold onto my queen and for Black to capture} 15... Qc7 $6 {[%clk
0:08:43][%c_effect c7;square;c7;type;Inaccuracy;persistent;true][%c_arrow
d8d2;keyPressed;none;opacity;0.8;from;d8;to;d2;persistent;false][%c_highlight
d2;keyPressed;none;opacity;0.8;square;d2;persistent;false] In a sense, this
human-ish move worked as it provoked AI-me to move their queen off the d-file $1}
16. Qd5+ {[%clk 0:08:22]} 16... Nf7 {[%clk 0:08:43]} 17. Nxf7 {[%clk 0:08:08]}
17... Rxf7 {[%clk 0:08:47]} 18. Nb5 $5 {[%clk 0:08:00][%c_arrow
c4c5;keyPressed;none;opacity;0.8;from;c4;to;c5;persistent;false,d5d6;keyPressed;none;opacity;0.8;from;d5;to;d6;persistent;false,c1b1;keyPressed;none;opacity;0.8;from;c1;to;b1;persistent;false][%c_highlight
c5;keyPressed;none;opacity;0.8;square;c5;persistent;false,d6;keyPressed;none;opacity;0.8;square;d6;persistent;false,b1;keyPressed;none;opacity;0.8;square;b1;persistent;false][%c_effect
b5;square;b5;type;Interesting;persistent;true] Arguably a mistake, but my idea
was Nd6, putting pressure on Black's pinned f7-rook} 18... Qxf4+ {[%clk
0:08:41]} 19. Kb1 {[%clk 0:07:53]} 19... Ne7 $4 {[%clk 0:08:35][%c_effect
e7;square;e7;type;Blunder;persistent;true][%c_highlight
e7;keyPressed;none;opacity;0.8;square;e7;persistent;false] A blunder $1 The knight
defended the d8-square and now AI-me has a serious back rank problem $1} 20. Qd8+ $1
{[%clk 0:07:24][%c_effect
d8;square;d8;type;GreatFind;persistent;true][%c_highlight
d8;keyPressed;alt;opacity;0.8;square;d8;persistent;false,g8;keyPressed;none;opacity;0.8;square;g8;persistent;false,e7;keyPressed;none;opacity;0.8;square;e7;persistent;false][%c_arrow
d8g8;keyPressed;none;opacity;0.8;from;d8;to;g8;persistent;false,d8e7;keyPressed;none;opacity;0.8;from;d8;to;e7;persistent;false]}
20... Rf8 {[%clk 0:08:38] Forced move} 21. Qxe7 {[%clk 0:07:17]} 21... Rf7 $4
{[%clk 0:08:20][%c_effect
f7;square;f7;type;Blunder;persistent;true][%c_highlight
f7;keyPressed;none;opacity;0.8;square;f7;persistent;false] AI-me chokes and
blunders back rank checkmate $1} 22. Rd8+ $1 {[%clk 0:07:14][%c_effect
d8;square;d8;type;GreatFind;persistent;true][%c_highlight
d8;keyPressed;alt;opacity;0.8;square;d8;persistent;false]} 22... Rf8 {[%clk
0:08:23]} 23. Qxf8# {[%clk 0:07:14][%c_effect
b1;square;b1;type;Winner;animated;true,g8;square;g8;type;CheckmateBlack;animated;true][%c_arrow
d8f8;keyPressed;none;opacity;0.8;from;d8;to;f8;persistent;false,f8f7;keyPressed;none;opacity;0.8;from;f8;to;f7;persistent;false,f8h8;keyPressed;none;opacity;0.8;from;f8;to;h8;persistent;false][%c_highlight
g8;keyPressed;none;opacity;0.8;square;g8;persistent;false,f8;keyPressed;none;opacity;0.8;square;f8;persistent;false,f7;keyPressed;none;opacity;0.8;square;f7;persistent;false,h8;keyPressed;none;opacity;0.8;square;h8;persistent;false]
Good game, GG $1} 1-0

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